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From: PhyntosWasp
Date: 12 May 2004
Time: 12:14:48
Remote Name: 66.82.9.46
When you are making custom body parts in Max for Morrowind use this list for naming your meshes within 3dsMax before exporting into MW. (Chest's and Hands and for beasts Feet will not show up if improperly named within Max first. Easily over-looked but can cause headaches! part: Ankle Chest Clavicle Foot Forearm Groin Hair Hand Head Knee Neck Tail Upper Arm Upper Leg Wrist The reason your meshes need to be named after these conventions is that Morrowind uses 'nodes' to attach the body parts to the default morrowind playable character biped. These nodes are done to make a playable character have various armors and clothing. So, Ankle and Knee will be properly parented as a group to the respective bip01 Calf by the game engine, just as Wrist and Lower Arm will be grouped as one part and parented to bip01 L(R) UpperArm.
From:
Date: 10/21/2008
Time: 3:56:27 AM
Remote Name: 60.190.240.73
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