|
D/L's and Links Morrowind Max Base Animation Files
| Select the Hierarchy tab again. Click on your mesh if it isn't already selected. Now choose Affect Pivot Only.
Type in 0 for the x, 0 for the y and 0 for the z axis at the bottom of the screen where coordinates of our pivot are shown.
Excellent! Unclick Affect Pivot only. It's time to export the mesh!!! Choose File>Export and select the TES exporter. give the mesh a meaningful name. It is probably wise to use Morrowind naming conventions, we'll name ours b_n_tutor_m_chest (b for body, n for normal, m for male)
We'll export using defaults. Unless you're using a glow map or want a divine light to follow you around, make sure to unselect Lights and Cameras if they are selected.
After clicking OK, we'll get a message back about our nif. It's ready to go into the game!! If it's an armor part, put it in the 'a' directory of your Morrowind Data Files Meshes subdirectory if a body part, put it in the 'b' subdirectory. It's pretty easy to understand the layout of the subdirectories, a bit of poking around should let you know.
|
|
Send mail to
webmaster@bear371.com with
questions or comments about this web site.
|