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  Nice!  I need to do a bit of work to the mesh I'll close in those arms and neck some until I've got my chest part. A nice way to do this is to use the selection tool.

  In this case I'll be selecting anything that has bip to it and then hiding those parts. Leaving us with only our Chest (group object) to work with.  Right clicking, I have the hide selected option.

I really only want one mesh object (even though you can work with a group so long as the group name conforms to the nodes that Morrowind will be looking for).  I'll ungroup the mesh now and select all, which shows that I have three separate meshes.

   Switch to the Modify panel and select one of them and type in "Chest" in that box.   This is very important!  All your meshes need to have the proper MW names as are listed in the TES Constructor Set. Mw uses 'nodes' and each node must have the right name or the game engine will not recognize your mesh and your physique'd body parts will not show up in the game!!

  If you are making all body parts, you should still use these naming conventions.

 to continue:

 Click on Editable mesh and begin attaching all other pieces until you have a single mesh object.

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Last modified: 10/25/04