12/02/05 Oblivion Projects
We've been waiting for Oblivion to show up. Already the game engine looks fantastic and wouldn't you know, they intend to leave out werewolves. Our staff at Bear371 all believe that the continuity of Tamriel, which lore is filled with werewolves, must continue to harbor them. Currently the word is that the AI has caused the delay of this greatly awaited game, once it shows expect
that our cgi artists will be working to enhance that world created shortly after Bethesda Softworks incorporated and split from TSR.
In the meantime, plans are being made to make available the dragon, balrog and other resources for the loyal followers of Tamriel history who continue to enjoy Morrowind. Our gaming department is on hiatus until we can get busy with the TES4 editor as well contributions will be being made by our digital modelers and animators for the CON3 project which had been witheld from publishing using the TES3
engine.
Other cgi art projects for film currently have our artists full attention but the core group is ready to jump back into the 'easier to do' game engine digital projects.
02/11/05 Balrog to be Released
Due to many requests and continued interest by the Morrowind community the CON3 Balrog will be released soon as a stand-alone mod. There will be a quest system in place to enable the player to find and perhaps claim the weapon of the Balrog. This creature is made with careful reflection upon the Balrog as he appears in LOTR and contains particle systems and is highly scripted.
The mod will work with Generic Morrowind and should not conflict with any other mods. Stay tuned for this release which will appear soon in the download column of this page.
For those who are interested in the CON3 dragon, Hellewolve is currently working on a mod which will feature the dragon and will be released by him and mirrored here on this site. Both Balrog and the CON3 dragon can be viewd at the CON3 animation project link in the links to the left.
6/03/04 Clannfear Sprite RELEASED
Here is a newly re-animated Clannfear Sprite. This is a modder's resource, use of the creature is allowed but please provide a token mention of yours truly PhyntosWasp in your Readme. The esp which comes with the download places a non-aggressive CF Sprite in Seyda Neen for your viewing pleasure and example of how to use him, his script and accompanying light source in your mod. The
link for his download is provided to your left, an early picture of him can be seen below.
05/30/04 New Creature completed
A re-animated Clannfear has been produced. This fellow is not like other non-magical Clannfears! He is a Clannfear Sprite and is totally magical. He is uber magical but only has 500 hp's so he CAN be killed. Here are a couple photos of his handywork against my poor Argonian
"Muddy Toes"


Not content with the murder of Muddy Toes, he has also slaughtered all inhabitants of Seyda Neen as the bodies below illustrate. I will be releasing this creature as a modders resource complete with Proof of Concept esp.
05/11/04 Update for the Ratking
The missing texture file belonging to the Re-Animated MW Rat has now been included in the download zip file.
A MW creature animation Max file example link offered. This is a Max version 4.2 animated Xenomorph Alien Queen (textures are not included) which will export into MW. It provides an example for doing animations for Morrowind.
Tutorial page (link not offered) has additional information added concerning MW conventions of body part naming for Playable Characters. Some persons were unaware that the MW body part names need used when naming meshes. Please note: Your Max file must have the same name assigned to a mesh body part as found in the Construction Set before exporting.
04/30/04 Projects Update
The projects currently in being worked on. The site itself (hopefully the result will be easier navigated. TOC is finally working but not totally updated. Ebonheart Imperial Dragon, CON3 Animations projects. RedWall animation projects. Mech animation project. If there are other projects you have questions about, feel free to use the Feedback form.
03/04/04 Picture update
Newly animated Morrowind Rat



Con3 Balrog

Morrowind's Ebonheart Dragon


Children of the Night's Mod Dragon

Lord Drake's Seraphim Wing Upgrade

Queen and Empress Xenomorphs fighting

Gryphon's of High Rock

Some new pictures added. Dragon Animation Project and re-animated MW Rat
04/22/04 CON3 Animation Project
The current animation project for the CON3 now has a link on the left which shows some a sneak peek at the current animation project
03/08/04 Re-Animated 'Rat King' (REL)
Re-Animated MW Rat added to links. This is not your average Rodent. This fellow carries a sword and knows how to use one. In this preview he appears passively as you leave Seyda Neen. He can be used in your own mods by following the directions in the RatReadMe file included in the zip. As always, make sure to credit Phyntos Wasp in your mod concerning content you've used in
these resources. Missing 'Metal_Bronze.bmp texture can be found Here. This should be placed in your ...\DataFiles\Textures subdirectory. Thanks JB. for drawing my attention to this!
If you've never used the wolven as a race, first download the wolven.zip file by the link after installing it (please read the readme's) then install the wolven update files which will bring you to the currently released version.
The Wolven

02/14/04
New projects Reveiled
Some activity again! There's been progress carried out these past couple weeks. First, Beanspan, author of the Predator Mod, is working on that mod once again!! Next, I have agreed to help in the animations for CON3, the current project is a new Morrowind Rat. (below in the pictures you can see a couple views of him, strictly a sneak peek) The third item is that
Sabregirl has agreed
to help do some textures around here. She has a bunch of new textures for the animated wings and is working on a skinning of the Gryphon Race (a picture also included below) additionally she is making a Fox version of the wolven. Her site is located @ Sabregirl :::)
10/25/03 Predator Public Beta is being packaged currently. A few small addentum and this mod will hit the web!!! This is a complete mod at this point. Beanspan and I have worked carefully to make the mod systems very adaptible and we intend to keep furthering the story-line of the present release. A small code problem stopped the planned release as we tighten quality
control. At this posting, the mod is hours away from release!!!
Notice to users of these links:
The Minotaur

--12/17/02 The minotaur readme file will explain how to use the creature as a monster. He has not been designed to be used as a playable character. His facial animations do not conform to those expected of an NPC or player within MW and contain their own 'X' files. Current Minotaur update link provides teeth and red eyes at Indigo's request. Tears in meshes being repaired and the head being
moved back a short distance should be in the next update. Updates generally contain either an esp file or new nif or texture files, please read the readme files attached so that the directory structure is correct in your installed mod version. If you occasion errors upon loading this creature located at coe -3,-3 you should open the esp file with your TES Constructor Set and resave the mod.
-- 12/12/02
New tails and feet now available on the update link for wolven.
--12/07/02
The Italian werewolf (the ss above) has been shipped! I will provide a link to the site where you can get their mod when it becomes available. (they've spent since the start of retail MW making this mod and it's massive!)
--12/02/02
Work on wolven will be taking into consideration and applying new techniques learned during the production of the werewolf model for the italian crew.
New monsters feature glow in the dark eyes that are quite effective and perhaps an improvement over Bethsoft's version of an eye. The Minotaur will be available once it has been furnished to the Labyrinth Mod maker as discussed on the official Morrowind Boards.
-- 12/10/02 A new wolvenproject.zip file has been prepared which removes unwanted lights, adds travel service to Swift Pads to get to Rro'Vharin (the wolven village) Rro'Vharin has a room of doors for portals to Balmora, Vivec and Ald-Ruhn. Do NOT apply the update to the wolven download file. Readme notes are attached.
. -- 11/16/02 New work is being done on the Wolven. New, more wolvish feet, perfectly centered tail and undesirable lights removed.